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Rules - Demolition_Centre_Too (DC2)- Effective August 2008 http://fatalpunishers.com/fpclan/forums/viewtopic.php?f=102&t=6954 |
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Author: | Zimguy * [ Mon Aug 04, 2008 4:03 pm ] |
Post subject: | Rules - Demolition_Centre_Too (DC2)- Effective August 2008 |
Rules for fP Demo2 server – as of August 2008 GENERAL RULES OF THE SERVER REMEMBER - This is a family server so please behave accordingly. Swearing is not allowed Racism, abuse, flaming and any such nastiness is not allowed. No names, tags or key binds containing swear, rude, Racist or Xenophobic words. Do not advertise or recruit for other servers or clans. In-fight-self-kill is is not allowed at ANY time. No killing or wounding of team-mates. Admin can be called by using !Admin during game. Do not abuse this facility or send crazy messages. It is only to be used when Admin is needed at the server. Above all, please remember, we have a great server because we uphold our rules and we want everyone to have fun. Respect other players and our server so everyone can enjoy the game. Heavy Weapons are - Panza, MG, Mortar, Flame-thrower, Grenade, Rifle Grenade, satchel, dynamite, artillery and air-strike. SPAWN KILLING RULES OF OUR SERVER The ONLY time Spawnkilling is allowed is 1) If the spawnpoint is catchable – Which means it has a flag or a command post. 2) If the enemy is USING a mortar, MG, Panza or Flamer in spawn. The weapon has to be IN USE in the spawn at the time of the kill. REMEMBER – You must know 100% that the heavy weapon is there. If you attack spawn and the heavy weapon has moved or already dead then this will be considered illegal spawnkilling. ********************** Siwa Oasis Allies 1st spawn - No kill zone. * No heavy weapons on or past the wooden ramp/walkway grids B4 and B5 on map (press G or L in game) Allies 2nd spawn (old city) – No heavy weapons over the wall once the wall is destroyed. * No heavy weapons by Axis from inside the well/tunnel. * No SMG/knife etc in the actual spawn room. * If Allies have their mortar hiding ANYWHERE behind the broken wall, then Axis are allowed to attack the spawn. Axis 1st spawn (old city) - This is a catchable spawn so all kills are allowed. Axis 2nd Spawn - is a no kill zone inside the courtyard. ********************** Goldrush Allies 1st spawn – No kill zone * No heavy weapons beyond/past grids B3 and B4 on map (press G or L in game) Allies 2nd spawn – No kill zone inside the spawn room. Axis 1st spawn - No kill zone inside the spawn room. Axis 2nd spawn – No kill zone inside the spawn courtyard * No heavy weapons in the courtyard area next to spawn (boxes and crates) * REMEMBER – Allies are allowed to pass through spawn AT THEIR OWN RISK and must not drop grenades, purposely camp, or ifsk if axis spawn during them using the shortcut. Using a heavy weapon/arty on axis spawn will be dealt with severely (if no axis heavy weapon camped there). ********************** Sea Wall Battery Allies 1st spawn (BOTH beach spawns) – no kill zone. Do not shoot anything into the water. Allies 2nd spawn (Forward Bunker) – This is a catchable spawn so all kills are allowed. Axis 1st spawn (Forward Bunker) – This is a catchable spawn so all kills are allowed. Axis command post spawn - This is a catchable spawn so all kills are allowed. Axis 2nd spawn (inside main building) – No kill zone inside the spawn room. ********************** Railgun Allies MAIN spawn – No kill zone. * No heavy weapons beyond/past grids G4 and H3 on map (press G or L in game) Axis MAIN spawn – No kill zone inside the spawn hut * No heavy weapons over the wall. Axis TOWER spawn - No kill zone inside the spawn tower Depot Yard - This is a catchable spawn so all kills are allowed. ********************** Radar Allies 1st spawn – No kill zone inside the wall area around the spawn house. Allies 2nd spawn (Forward Bunker) – No kill zone once the main door has been blasted. Allies command post spawn - This is a catchable spawn so all kills are allowed. Axis 1st spawn (forward bunker) - This is a catchable spawn so all kills are allowed. Axis 2nd spawn (MAIN) – No kill zone inside the spawn room * REMEMBER – Allies can get ammo/health and pass through AT THEIR OWN RISK and must NOT KILL Axis 2nd spawn (small hut) – No kill zone inside the hut * No Heavy weapons onto the hut ********************** Fuel Dump Allies 1st spawn – No kill zone inside the hut * No heavy weapons onto the hut Allies 2nd spawn (Main building) – No kill zone inside the building. Allies command post spawn - This is a catchable spawn so all kills are allowed. Axis 1st spawn (Main building) – No kill zone inside the building. Axis 2nd spawn (fuel dump) – No kill zone inside the spawn rooms * REMEMBER - Allies are allowed to pass through the building AT THEIR OWN RISK and must NOT KILL * Killing is allowed inside the top room (with the windows looking over the Allies CP area)[/i] ********************** |
Author: | Cat [ Mon Aug 04, 2008 4:14 pm ] |
Post subject: | Re: Rules - Demolition_Centre_Too (DC2)- Effective August 20 |
Author: | Zimguy * [ Mon Aug 04, 2008 4:39 pm ] |
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Author: | Cat [ Mon Aug 04, 2008 4:49 pm ] |
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Author: | Crackity Jones [ Mon Aug 04, 2008 5:37 pm ] |
Post subject: | Re: Rules - Demolition_Centre_Too (DC2)- Effective August 20 |
Author: | Severys [ Mon Aug 04, 2008 6:20 pm ] |
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Author: | little*sister [ Mon Aug 04, 2008 6:52 pm ] |
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Author: | R.Schiller [ Mon Aug 04, 2008 7:34 pm ] |
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Author: | little*sister [ Mon Aug 04, 2008 8:03 pm ] |
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Author: | Zimguy * [ Mon Aug 04, 2008 9:54 pm ] |
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Author: | Dr.Chok [ Mon Aug 04, 2008 10:23 pm ] |
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Author: | Cat [ Mon Aug 04, 2008 11:22 pm ] |
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Author: | Severys [ Tue Aug 05, 2008 10:41 am ] |
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Author: | Ozzy [ Tue Aug 05, 2008 3:54 pm ] |
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Author: | Pants [ Tue Aug 05, 2008 9:34 pm ] |
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Author: | Majestic12#2 [ Tue Aug 05, 2008 10:04 pm ] |
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Author: | araknid [ Tue Aug 05, 2008 10:15 pm ] |
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Author: | Majestic12#2 [ Tue Aug 05, 2008 10:19 pm ] |
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Author: | Zimguy * [ Wed Aug 06, 2008 12:01 am ] |
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Author: | Pants [ Wed Aug 06, 2008 1:02 am ] |
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