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spawn scripts http://fatalpunishers.com/fpclan/forums/viewtopic.php?f=14&t=8134 |
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Author: | ethereal [ Thu May 01, 2014 7:19 pm ] |
Post subject: | spawn scripts |
Railgun (left allies, right axis): bind p "vstr 0" bind o "vstr 2" set 0 "setspawnpt 1; echo ^?depot yard spawn^e|^ptower spawn; bind p vstr 1; bind o vstr 2" set 1 "setspawnpt 2; echo ^?depot yard spawn^e|^pmain spawn; bind p vstr 2; bind o vstr 1" set 2 "setspawnpt 4; echo ^?main spawn^e|^ptower spawn/depot yard spawn; bind p vstr 0; bind o vstr 0" Fuel: bind p "vstr 0" bind o "vstr 7" set 0 "setspawnpt 0; echo ^?tunel store room spawn^e|^ptunnel store room spawn; bind p vstr 1; bind o vstr 7" set 1 "setspawnpt 1; echo ^?tunel store room spawn^e|^ptunnel store room spawn; bind p vstr 2; bind o vstr 0" set 2 "setspawnpt 2; echo ^?tunel store room spawn/far first spawn^e|^pcp spawn; bind p vstr 3; bind o vstr 1" set 3 "setspawnpt 3; echo ^?second hut spawn^e|^pdown fuel dump spawn; bind p vstr 4; bind o vstr 2" set 4 "setspawnpt 4; echo ^?cp spawn/second hut spawn^e|^pgarage spawn; bind p vstr 5; bind o vstr 3" set 5 "setspawnpt 5; echo ^?cp spawn/second hut spawn^e|^pupper fuel dump spawn; bind p vstr 6; bind o vstr 4" set 6 "setspawnpt 6; echo ^?cp spawn/second hut spawn^e|^pdown fuel dump spawn; bind p vstr 7; bind o vstr 5" set 7 "setspawnpt 7; echo ^?first hut spawn^e|^pcp spawn; bind p vstr 0; bind o vstr 6"` Oasis: bind p "vstr 0" bind o "vstr 2" set 0 "setspawnpt 0; echo ^?flag spawn^e|^pflag spawn; bind p vstr 1; bind o vstr 2" set 1 "setspawnpt 1; echo ^?cabinets spawn^e|^pgarrison spawn; bind p vstr 2; bind o vstr 0" set 2 "setspawnpt 2; echo ^?first spawn^e|^pflag spawn; bind p vstr 0; bind o vstr 1" Radar: bind p "vstr 0" bind o "vstr 2" set 0 "setspawnpt 2; echo ^?first spawn^e|^pforward spawn; bind p vstr 1; bind o vstr 2" set 1 "setspawnpt 4; echo ^?forward spawn^e|^phut spawn; bind p vstr 2; bind o vstr 0" set 2 "setspawnpt 5; echo ^?cp spawn^e|^pwarehouse spawn; bind p vstr 0; bind o vstr 1" Battery: bind p "vstr 0" bind o "vstr 3" set 0 "setspawnpt 0; echo ^?forward bunker spawn^e|^pforward bunker spawn; bind p vstr 1; bind o vstr 3" set 1 "setspawnpt 1; echo ^?beach side spawn^e|^pgarrison spawn; bind p vstr 2; bind o vstr 0" set 2 "setspawnpt 3; echo ^?beach front spawn^e|^pforward bunker spawn; bind p vstr 3; bind o vstr 1" set 3 "setspawnpt 6; echo ^?forward bunker spawn^e|^prear spawn; bind p vstr 0; bind o vstr 2" |
Author: | araknid [ Sat May 03, 2014 8:59 pm ] |
Post subject: | Re: spawn scripts |
Thanks, Ether - that's very useful. Will incororate into my cfg when I get time. |
Author: | BinaryStar [ Sun May 04, 2014 5:29 pm ] |
Post subject: | Re: spawn scripts |
Author: | DictatoR [ Mon May 05, 2014 10:55 am ] |
Post subject: | Re: spawn scripts |
Can you explain how it works? (assume you use p and o to swap between spawnpoints?) And can I just copy and paste it into my autoexec.cfg (and execute it in ET)? |
Author: | ethereal [ Tue May 06, 2014 4:39 pm ] |
Post subject: | Re: spawn scripts |
Here's how I do it: I have a directory called cfg with all my configs; that is the main cfg and on top of that cfgs for each map (the above). When I join the server I execute my main cfg, which has 'p' and 'o' buttons unbinded. Then I execute a cfg for given map et voila - 'p' and 'o' buttons are binded to toggle between spawnpoints. I do not use autoexec or whatever else - I removed every other cfg file I could find (that has 'generated by ET - do not modify'). No, you cannot copy everything to autoexec.cfg, since 'p' and 'o' buttons are binded differently for each map. My advice is to create a different file for each map, like I did. If you wanted to have everything in one file, you'd have to remove spawnpoint names and remember where spawn 1, 2, 3, ... is for each map:). |
Author: | p!ng p0ng [ Mon Dec 15, 2014 9:59 pm ] |
Post subject: | Re: spawn scripts |
//Spawn bind bind F4 "setspawnpt 0; vstr say_spawn_0" bind F5 "setspawnpt 1; vstr say_spawn_1" bind F6 "setspawnpt 2; vstr say_spawn_2" bind F7 "setspawnpt 3; vstr say_spawn_3" bind F8 "setspawnpt 4; vstr say_spawn_4" bind F9 "setspawnpt 5; vstr say_spawn_5" bind F10 "setspawnpt 6; vstr say_spawn_6" set say_spawn_0 "say_team ^0Spawnpoint ^7Default" set say_spawn_1 "say_team ^0Spawnpoint ^71" set say_spawn_2 "say_team ^0Spawnpoint ^72" set say_spawn_3 "say_team ^0Spawnpoint ^73" set say_spawn_4 "say_team ^0Spawnpoint ^74" set say_spawn_5 "say_team ^0Spawnpoint ^75" set say_spawn_6 "say_team ^0Spawnpoint ^76" Simple one but i like it |
Author: | BinaryStar [ Tue Dec 16, 2014 3:42 pm ] |
Post subject: | Re: spawn scripts |
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