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 Post subject: info
PostPosted: Sat Jul 12, 2014 5:00 pm 
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Joined: Sun Sep 16, 2012 11:40 pm
Posts: 39
Personal preferences aside, there are a few commands that help keeping track of what's going on on the battlefield. If you find yourself missing critical info, this should help:

b_popupFadeTime 0 /never fade

b_popupStayTime 1000000 /stay forever

b_popupTime 0 /appear as soon as something happens on the field. By default there is a delay.

b_numPopups 5 /how many stay forever. -1 is default and that means as many as there can be:).

cg_drawSmallPopupIcons 1 /a must have if you want to comfortably read it:D.

b_chatAlpha 0 /make the chat blend in with the background

cg_teamChatHeight 8 /max. chat height, helps to backtrack if it's hectic:)

cg_teamChatTime 99999999999999 /never fade

b_fireteamLatchedClass 1 /a must which tells you (in fireteam chart) who will take what class after selfkilling

cg_voiceSpriteTime 12000 /a must if you want to keep track of who needs what (ammo, medpacks). By default it disappears way to fast, esspecially with 8+ players per team.

b_mapzoom 3.5 /if it's not a fixed number, you'll always have to remember to customize it every time you play. Lack of frustration is also a part of playing well:D

b_votetextscale 0.5 /make that smaller. I think it draws too much attention otherwise.

If you still can't keep track, turn the global chat off and leave the team one only:
/////////////////////////////////////////
// SPAM DEFENCE SCRIPT ///
/////////////////////////////////////////

set team_only "cg_noVoiceChats 0; cg_teamChatHeight 8; cg_teamChatsOnly 1; echo ^?only team chat on; bind F8 vstr chat_off"

set chat_off "cg_noVoiceChats 1; cg_teamChatHeight 0; cg_teamChatsOnly 0; echo ^?chat off; bind F8 vstr chat_on"

set chat_on "cg_noVoiceChats 0; cg_teamChatHeight 8; cg_teamChatsOnly 0; echo ^?global and team chat on; bind F8 vstr team_only"

bind F8 "vstr team_only"


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