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[fP]Forum • View topic - Allied / Axis map balance - European Styley
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 Post subject: Re: Allied / Axis map balance
PostPosted: Sat Nov 20, 2010 7:09 pm 
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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sun Nov 21, 2010 2:43 am 
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Tried it tonight and every looks great and kind of updates the textures a year or so graphically without (i think) any advantage or disadvantage to those that are viewing and playing with the standard map packs textures :)

I only thought to take a screenshot once tonight so missed some of the other maps that all look pretty lush now with Oasis's castle now looking like a european castle.

These screenshot pretty much just show the different ground texture and a few other minor improvements but those that haven't tiried this texture pack will hopefully get the idea.

Image

Image

Only downside is my fps with my trusty old(ish) ATI HD2600 can no longer get 125fps 99% of the time (locked) so have reverted to 76fps locked. I'd guess compared to many peoples cards that can play some of the latest games quite nicely, mines now considered a slow card so can't cope as well as some newer/better cards. But 76fps is fine as its not as if it'll batter my leet ownage skills by much :+

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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sun Nov 21, 2010 4:38 am 
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Good thing there's a choice tho, to go with the new look or not.

Change is good tho, so (Y)

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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sun Nov 21, 2010 7:39 am 
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Location: right here right now:)
it does look nice :)

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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sun Nov 21, 2010 6:52 pm 
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A few more pics (I've turned on fast sky since the first pics for better fps)

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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Mon Nov 22, 2010 7:20 am 
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The gold rush map looks nice like that but not to keen on oasis.
anyway to have one but not the other :S

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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Mon Nov 22, 2010 7:26 pm 
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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sat Nov 27, 2010 2:35 pm 
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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sat Nov 27, 2010 4:52 pm 
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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Mon Jan 03, 2011 12:41 pm 
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it's really nice , I've played 3 campaigns with new design and I must admit that I love changes at railgun and fuel. Is it possible that fps rate gets stable while using new design or is it just my feeling ?


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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Sun Jan 01, 2012 3:42 am 
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I do believe that FDump is relatively balanced until allies reach to the dump with tank and blow the wall/door.

After that point, especially after dynamite planted, axis can not even get to defuse it. Their spawn exit can be blocked with some arty/panzer/rifle grenade composition and situation gets really messy. As an Axis player mostly, this saddens me :'(


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 Post subject: Re: Allied / Axis map balance - European Styley
PostPosted: Mon Sep 17, 2012 12:47 pm 
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