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[fP]Forum • View topic - Spawn Mortor - discuss
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 Post subject: Spawn Mortor - discuss
PostPosted: Mon Oct 29, 2012 10:46 pm 
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Is this mortor IN or OUT of spawn?

I personally consider it in and think allies own HW's (arty, motor etc..) should be allowed to try take it out.

If you consider it not actually IN spawn then how are the allies supposed to retaliate and take it out as the rules state if its in spawn you can SK but if its not then the SK rules don't allpy and allies are free to use their own HW to try take it out. This leads to a catch 22 situation as there's not many mortor players that could take that out accuratly in one shot without a few shells going off target killing hopefully dozens of bystanding axis in their spawn which in turn would lead to SK calls from those that beleive its not in spawn.

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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 4:18 pm 
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This is spawn, sure!!


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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 5:44 pm 
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Tooth "No" = (N) . p3Tro "Affirmative" = (Y)
That counts as being inside the spawn. :moo:
mortar/airstrike/arty/nade/r nade/panzer/nuke/flame/fart on him if mortar is deployed there (Y)

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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 9:16 pm 
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Not sure what the reference to Tooth and p3tro are about but thanks for the ruling. (Y)

I doubt I'd be able to capitalise on it being clear he's in spawn but sure next time I'm allies I'll let our soldiers and FOPS know :+


btw Pluto, nothing personal, its a great position you found but for weeks you've had the advantage when sitting there as from what I could tell none of our fops/mortors etc were 100% sure about taking you (and maybe the spawning team) out legally

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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 10:06 pm 
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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 10:15 pm 
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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Tue Oct 30, 2012 10:25 pm 
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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Fri Nov 16, 2012 5:34 pm 
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maybe i did say "no" for a different reason.., i never spawnkilled and i never will (or i am not aware), i dont like lame players, or you just using my name in a negative daylight to set an example Rooster? I prefer mortar banned completely, just to make the real shooting more interesting.. :$D


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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Fri Nov 16, 2012 8:08 pm 
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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Sat Nov 17, 2012 5:02 pm 
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after the 3rd time reading the posts i got it, but then i had already written my reply.. :moo:


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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Sun Nov 18, 2012 4:07 am 
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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Sun Nov 18, 2012 2:00 pm 
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This turned into a discussion i would see in a old pub between old guys with dementia :D

Tooth, dnt get spiked about age comment, no pun intended :p


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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Fri Jan 25, 2013 8:22 am 
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I doubt I'd be able to capitalise on it being clear he's in spawn but sure next time I'm allies I'll let our soldiers and FOPS know



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 Post subject: Re: Spawn Mortor - discuss
PostPosted: Sun Mar 31, 2013 1:57 am 
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IN spawn imo v55

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