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How to: ET@1920x1080
http://fatalpunishers.com/fpclan/forums/viewtopic.php?f=79&t=7898
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Author:  ZyliXX [ Mon Mar 04, 2013 11:18 am ]
Post subject:  How to: ET@1920x1080

Hi, :)

yesterday a player asked on the fp server to run ET@1920x1080:

set r_mode "-1" // -1 = custom
set r_customWidth "1920" // Screen Width
set r_customHeight "1080" //Screen Height


set r_aspectRatio "-1" // 0=4:3, 1=16:9, 2=16:10, 3=5:4, -1=custom
set r_customAspectRatioH "16" // horizontal
set r_customAspectRatioV "10" // vertical
(I needed the 2 last commands by installing ET@a Win7 PC to run 1920x1080 correctly)

set r_displayrefresh "60" or "120" hz, what your monitor supports.

See also at nexus-forums:
http://www.nexus-et.com/index.php/forum ... resolution

Greetings to you all v55
ZyliXX

Author:  BinaryStar [ Mon Mar 04, 2013 12:53 pm ]
Post subject:  Re: How to: ET@1920x1080

(Y) thanks I am sure many will find this very helpful (Y)

Author:  MaesTro [ Mon Mar 04, 2013 10:11 pm ]
Post subject:  Re: How to: ET@1920x1080

This info will be handy in acouple of weeks! Thanks m8!

Author:  SIR NUBBINz [ Sat Mar 09, 2013 7:58 pm ]
Post subject:  Re: How to: ET@1920x1080

Exactly the resolution of my monitor but ET crashed with an OpenGL error when I use the correct resolution... I have it set at: seta r_customheight "900"
seta r_customwidth "1280" seems to be the highest I can go without crashing the game.

Author:  ZyliXX [ Sun Mar 10, 2013 2:59 pm ]
Post subject:  Re: How to: ET@1920x1080

Hi Nubbinz, :)

and you have set the r_mode -1 command and other commands right to your etconfig/autoexec ?

What graphic card do you use? Is the mistake like: "could not load openGL subsystems" ?

I found this:

http://forums.overclockers.co.uk/showth ... p=17115944

Greetings v55
ZyliXX

Author:  sYlt [ Tue Mar 12, 2013 11:47 pm ]
Post subject:  Re: How to: ET@1920x1080

Hi, those last 3 commands do NOT exist on ET engine (r_aspectRatio, r_customAspectRatioH and r_customAspectRatioV), so there's no need to use them. All you need are the first 3.

Also, I recommend letting r_displayrefresh at 0 because it will automatically use your desktop refresh, unless you find some problem where you need to actively let the game force it.

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